OpenGL 3.2 specification finalized

Adobe Photoshop Elements 7The people behind the spec say they’re moving at light speed and more than a few pundits wish that were true. Whatever the case, the last 365 days have seen challenges o’ plenty for graphics and GPUs in computers that don’t run Windows.

Khronos Group has announced the availability of OpenGL 3.2 specification, which the company calls the third major update in twelve months to the most widely adopted 2D and 3D graphics API personal computers and workstations.

“The strategy behind OpenGL 3 is to bring revolutionary changes to OpenGL through a rapid sequence of evolutionary updates, and the ARB continues to effectively execute to that plan,” said Neil Trevett, president, Khronos Group and vice president, nVidia. “OpenGL 3.0 set the stage with new mechanisms to enable OpenGL to respond to diverse market needs, OpenGL 3.1 used those mechanisms to streamline the API while adding new functionality. Now we have OpenGL 3.2 that fully exposes state-of-the-art GPU capabilities in a form that meets the needs of both new and experienced OpenGL developers.”

Further, according to the Khronos PR, OpenGL 3.2 adds features for enhanced performance, increased visual quality, accelerated geometry processing and easier portability of Direct3D applications. In addition, the evolution of OpenGL and other standards within Khronos, including OpenCL for parallel compute, OpenGL ES for mobile 3D graphics and the new WebGL standard for 3D on the web are being coordinated to create a powerful graphics and compute ecosystem that spans many application, markets and devices.

Recent months have also seen the release of the OpenCL, which provides a standard for utilizing underutilized GPU processing cycles, and the announcement by Apple on H.264 acceleration standardization.

Other recent updates:
Adobe releases Acrobat, Reader patches [u]
VLC Player 1.0.1: A big ol’ bunch o’ bug fixes
OS X 10.5.8 9L30 seeded with ‘no issues,’ release soon?


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2 Responses to “OpenGL 3.2 specification finalized”

  1. [...] The people behind the spec say they’re moving at light speed and more than a few pundits wish that were true. See the original post: OpenGL 3.2 specification finalized [...]

  2. [...] and programming resources that fits in the broader Khronos open-source universe, which includes OpenGL, OpenCL and WebGL — all of which do or will soon play important roles in every Mac OS and iPhone [...]

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