Home » Games, Mac

Quake 1.2 goes 64-bit, drops PPC support

20 February 2012 932 views No Comment

A golden oldie or just moldy? Whatever your take, Quake is now 64-bit native and your grandpa’s PowerPC Mac will no longer cut the realistic 3D mustard. Plus there’s a whole lotta new love for Xbox and Sony DaulShock controllers.

And, there’s Multiple player, in either cooperative or deathmatch modes, too — nice touch.

• Dropped support for PowerPC based Macs

• Added native 64-bit Intel support

• Rewrote display and display mode system

• Fixed broken fullscreen support of software renderer versions under MacOS X 10.7

• Fixed smearing of console and modal dialogs if FSAA is enabled

• Rewrote input system. Uses now IOHIDManager

• Added support for game pads. Tested with: Microsoft Xbox 360 Controller (requires driver), Sony DUALSHOCK 2 for PlayStation 2 (with Play.com Dual PS2 to PC Convertor, no driver required), Sony DUALSHOCK 3 for PlayStation 3 (no driver required)

• Added support for actuators. Tested with: Microsoft Xbox 360 Controller (requires driver), Rewrote audio system. Uses now AudioGraph/AudioUnits

• Redesigned settings dialog for command-line arguments

• Overhauled help

The last time Quake for OS X was updated? I could be wrong, but it looks like the last patch shipped way, way back in 2006.

That said, you will need an Intel Mac running OS X 10.6 or later to play Quake 1.2. Further, if you won’t have an existing Quake install, you’ll need to also download the shareware ID2 folder from id.

Bon appétit

Leave your response!

Add your comment below, or trackback from your own site. You can also subscribe to these comments via RSS.

Be nice. Keep it clean. Stay on topic. No spam.