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Quake 1.2 goes 64-bit, drops PPC support

20 February 2012 915 views No Comment

A golden oldie or just moldy? Whatever your take, Quake is now 64-bit native and your grandpa’s PowerPC Mac will no longer cut the realistic 3D mustard. Plus there’s a whole lotta new love for Xbox and Sony DaulShock controllers.

And, there’s Multiple player, in either cooperative or deathmatch modes, too — nice touch.

• Dropped support for PowerPC based Macs

• Added native 64-bit Intel support

• Rewrote display and display mode system

• Fixed broken fullscreen support of software renderer versions under MacOS X 10.7

• Fixed smearing of console and modal dialogs if FSAA is enabled

• Rewrote input system. Uses now IOHIDManager

• Added support for game pads. Tested with: Microsoft Xbox 360 Controller (requires driver), Sony DUALSHOCK 2 for PlayStation 2 (with Play.com Dual PS2 to PC Convertor, no driver required), Sony DUALSHOCK 3 for PlayStation 3 (no driver required)

• Added support for actuators. Tested with: Microsoft Xbox 360 Controller (requires driver), Rewrote audio system. Uses now AudioGraph/AudioUnits

• Redesigned settings dialog for command-line arguments

• Overhauled help

The last time Quake for OS X was updated? I could be wrong, but it looks like the last patch shipped way, way back in 2006.

That said, you will need an Intel Mac running OS X 10.6 or later to play Quake 1.2. Further, if you won’t have an existing Quake install, you’ll need to also download the shareware ID2 folder from id.

Bon appétit

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